![total war rome 2 prologue total war rome 2 prologue](https://i.ytimg.com/vi/VYD5Mqu2EZc/maxresdefault.jpg)
Improved balancing for Food and Squalor in Campaign Mode.Ĭampaign AI is more likely to make a stand when defending its final settlement, but may still seek out another home, if they fear losing the final battle.Įncampments battles are no longer incorrectly merged with Coastal battles, which lead to forts floating in the air when a friendly navy reinforced an army in the Fortification stance. The low level casualty moral penalties have been significantly reduced in battles. Reduced infantry run speed, charge speed and acceleration in battles.
TOTAL WAR ROME 2 PROLOGUE PASSWORD
Some desyncronisations have been fixed in multiplayer city / port assault battles.Ĭrash fix for when multiple AI reinforcements arrive in a single player siege battle in Campaign mode.įix for crash when selecting Custom Battle mode after fighting several different Multiplayer battles.įix for a crash in 4v4 custom or multiplayer battles caused by the battle AI.įix for crash when cancelling a game request for a password protected game whilst in a Multiplayer battle lobby.įix some crashes in multiplayer campaign mode, when one player quit the game, it would cause the other player to crash.įixed a Multiplayer crash which happened when a client joined a lobby and was being allocated to the wrong slot.įix for a very rare crash when launching a new campaign.įix for a rare crash caused by animal handlers in battles.įix for crash that happens when AI unit triggers raise banner special ability when no human units are selected in battles.
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Improved the processing speed of the default deployment placement, reducing battle loading times on some battle maps.įixed battle crash bug caused by the default deployment placement.Ĭrash fix for when the player placed the mouse over a garrison force of a region in Campaign mode.įix for crash loading save games that were created on the “settlement captured” screen in Campaign modes.įix for a crash when holding the and keys down, and selecting a unit card, when no unit cards where previously selected in Campaign and Battle modes.įix for crash caused by forming a Confederation in Campaign modes. More conservative out-of-the-box graphics settings and resolution for DirectX 10 and 11 on Mobile GPUs
![total war rome 2 prologue total war rome 2 prologue](https://guides.gamepressure.com/totalwarromeii/gfx/word/448131560.jpg)
Improved compatibility for graphics cards with multiple GPUs.Īdded earlier Multiplayer Campaign resyncronisation detection, upon loading save games which allows resyncronisation in more cases. Increased the frame rate and reduced frame stuttering in battles on certain GPUs. This can be overriden, allowing the game to use system memory for graphics (VRAM) by ticking the “Unlimited video memory” option in the graphics menu. Pathfinding optimisation on the Campaign Map.įix for “Level of Detail” distances scaling incorrectly when the “Field of View” is changed which reduces the chance of the “Intelligent Zoom” key, causing “zombie like” low quality textures on unit faces in battles.Ī new warning message has been added to loading screen to inform the player when graphics memory is running low, and the game is downgrading the players graphics settings. Further improvements planned for subsequent patches. Improved AI recruitment decisions in Campaign modes.
TOTAL WAR ROME 2 PROLOGUE PATCH
The patch is no doubt an attempt to fix the game and bring it up to a much better state.Ĭampaign AI round time improvements (greatest effect during early game).Ī new “Limited” option has been added to the “Show AI Player Moves” settings in Single Player an Multiplayer Campaign modes, this enables the player to see all movement of enemy factions, all movement within the players regions, and all movement within sea that the player has ports in during the AI turns.